{"season":24,"items":[{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Assault Class","attribute":"Combat Reserve","attribute_en":"Combat Reserve","change_type":"add","before":null,"after":null,"description_ja":"インベントリにグレネード専用の枠が 2 つ追加された","description_en":"Have two new grenade-only slots in inventory"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Assault Class","attribute":"Stowed Reload: 収納中のリロードにかかる時間","attribute_en":"Stowed Reload: Time to reload while stowed","change_type":"add","before":null,"after":"2 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Assault Class","attribute":"Battle Surge","attribute_en":"Battle Surge","change_type":"add","before":null,"after":null,"description_ja":"敵のシールドを割ると加速と速いリロード、敵を4秒ハイライト","description_en":"Breaking shields: speed burst, fast reloads, 4s highlight"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Assault Class","attribute":"Carry Extra Ammo","attribute_en":"Carry Extra Ammo","change_type":"remove","before":null,"after":null,"description_ja":"Combat Reserve に統合されて削除","description_en":"Removed (now integrated into Combat Reserve)"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Assault Class","attribute":"Access Weapon Supply Bin","attribute_en":"Access Weapon Supply Bin","change_type":"remove","before":null,"after":null,"description_ja":"Combat Reserve に統合されて削除","description_en":"Removed (now integrated into Combat Reserve)"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"入手方法","attribute_en":"Availability","change_type":"other","before":null,"after":null,"description_ja":"→ マップで拾える","description_en":"→ floor loot"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"入手方法","attribute_en":"Availability","change_type":"other","before":null,"after":null,"description_ja":"→ ケアパッケージ","description_en":"→ care package"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Gold Weapons","attribute":"金武器になる武器のローテーション","attribute_en":"Gold weapon rotation","change_type":"other","before":null,"after":null,"description_ja":"金武器になる武器が入れ替わった","description_en":"Gold Weapons rotation changed"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"EVO","attribute":"EVO で到達できる最大レベル","attribute_en":"Max level achievable by earning EVO","change_type":"adjust","before":null,"after":"3","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Red Tier Armor","attribute":"レベルアップでの入手","attribute_en":"Earnable through leveling","change_type":"remove","before":null,"after":null,"description_ja":"レベルアップで手に入らなくなった","description_en":"No longer earnable through leveling"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"EVO","attribute":"レベル 3 に必要な EVO","attribute_en":"EVO required to reach Level 3","change_type":"adjust","before":"1350","after":"1700","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"attachment","parent":null,"entity":"Accelerator","attribute":"Mixtape でのアシストによるアルティメットのチャージ","attribute_en":"Ult charge from Assists in Mixtape Modes","change_type":"remove","before":null,"after":null,"description_ja":"装着武器でのアシストの追加30%アルティメットチャージを削除","description_en":"Assists no longer grant the extra 30% ult charge"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Arsenals","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"全マップの全POIの固定位置にある。武器と弾を選んで取れる","description_en":"Stations across all POI's on every map with fixed locations"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Shield Cells","attribute":"使用時間","attribute_en":"Take to complete","change_type":"adjust","before":"3 秒","after":"2.5 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Syringes","attribute":"使用時間","attribute_en":"Take to complete","change_type":"adjust","before":"5 秒","after":"4 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Shield Cells","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":null,"after":"6","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Syringes","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":null,"after":"6","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Shield Cells","attribute":"試合開始時の所持数","attribute_en":"Start with","change_type":"adjust","before":"2","after":"4","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Syringes","attribute":"試合開始時の所持数","attribute_en":"Start with","change_type":"adjust","before":"2","after":"4","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Shield Battery","attribute":"出現率","attribute_en":"Spawn rate","change_type":"adjust","before":null,"after":null,"description_ja":"出現率が少し上がった","description_en":"Spawn rates slightly increased"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Med Kit","attribute":"出現率","attribute_en":"Spawn rate","change_type":"adjust","before":null,"after":null,"description_ja":"出現率が少し上がった","description_en":"Spawn rates slightly increased"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Helmets","attribute":"白・青・紫のルートプール","attribute_en":"White, blue, and purple in the loot pool","change_type":"remove","before":null,"after":null,"description_ja":"白・青・紫がルートプールから削除された","description_en":"White, blue, and purple removed from the loot pool"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Helmets","attribute":"試合開始時の白のヘルメット","attribute_en":"Start with a white helmet","change_type":"remove","before":null,"after":null,"description_ja":"試合開始時に白のヘルメットを持たなくなった","description_en":"Players no longer start with a white helmet"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Gold Helmet","attribute":"全体","attribute_en":"Overall","change_type":"rework","before":null,"after":null,"description_ja":"アーマーを100に固定するヘルメットに作り直された","description_en":"Reworked into Gold Armor Upgrade Helmet"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"item","parent":null,"entity":"Mythic Armor Upgrade Helmet","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"レベルに関係なくアーマーを125にする","description_en":"Sets player’s armor to 125 regardless of level"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Knocked Down State","attribute":"這う速度","attribute_en":"Crawl speed","change_type":"adjust","before":null,"after":null,"description_ja":"ダウン中の這う速度が大きく上がった","description_en":"Significantly increased crawl speed while knocked"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"POI Names on Drop","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"最初の降下中に各POIの名前とルートの質が見える","description_en":"Able to see name and loot tier of each POI during first drop"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"attachment","parent":null,"entity":"Hammerpoints","attribute":"ルートプール","attribute_en":"Loot pool","change_type":"remove","before":null,"after":null,"description_ja":"ルートプールから削除された","description_en":"Removed from the loot pool"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"attachment","parent":null,"entity":"Gold Magazine","attribute":"収納中のリロードにかかる時間","attribute_en":"Time to reload while stowed","change_type":"adjust","before":"5 秒","after":"2 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"attachment","parent":null,"entity":"1x Holo","attribute":"ルートプール","attribute_en":"Loot pool","change_type":"remove","before":null,"after":null,"description_ja":"ルートプールから削除された","description_en":"Removed from the loot pool"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"loot","parent":null,"entity":"Replicators","attribute":"武器 1 つあたりの弾薬の量","attribute_en":"Amount of ammo for 1 weapon","change_type":"adjust","before":"2 スタック","after":"1 スタック","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Havoc","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"18","after":"21","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Havoc","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"27","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Havoc","attribute":"Beam Shot のダメージ","attribute_en":"Beam Shot damage","change_type":"adjust","before":"53","after":"70","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Havoc","attribute":"Beam Shot のヘッドショットのダメージ","attribute_en":"Beam Shot headshot damage","change_type":"adjust","before":null,"after":"105","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Hemlok","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"19","after":"20","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Hemlok","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"26","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Nemesis","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"16","after":"17","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Nemesis","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"22","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-301","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"13","after":"14","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-301","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"18","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Flatline","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"18","after":"19","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Flatline","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"25","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Devotion","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"15","after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Devotion","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"20","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"L-Star","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"18","after":"20","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"L-Star","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"25","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Spitfire","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"19","after":"21","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Spitfire","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"26","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Rampage","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"26","after":"30","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Rampage","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"38","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Rampage","attribute":"エナジャイズ状態の減る速さ","attribute_en":"Decay rate of the revved state","change_type":"adjust","before":null,"after":null,"description_ja":"エナジャイズ状態が減る速さが遅くなった","description_en":"Reduced the decay rate of the revved state"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"30-30 Repeater","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"39","after":"43","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"30-30 Repeater","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"69","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"30-30 Repeater","attribute":"フルチャージのダメージ","attribute_en":"Full charge damage","change_type":"adjust","before":"53","after":"58","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"30-30 Repeater","attribute":"フルチャージのヘッドショットのダメージ","attribute_en":"Full charge headshot damage","change_type":"adjust","before":null,"after":"93","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"30-30 Repeater","attribute":"遠距離での弾の大きさ","attribute_en":"Projectile size at long range","change_type":"adjust","before":null,"after":null,"description_ja":"遠距離での弾が少し大きくなった","description_en":"Slightly increased projectile size at long range"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Bocek","attribute":"最大ダメージ","attribute_en":"Max charge damage","change_type":"adjust","before":"70","after":"75","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Bocek","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"120","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Bocek","attribute":"連射速度","attribute_en":"Fire rate","change_type":"adjust","before":null,"after":null,"description_ja":"連射速度が少し下がった","description_en":"Fire rate slightly reduced"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Bocek","attribute":"Deadeye’s Tempo","attribute_en":"Deadeye’s Tempo","change_type":"remove","before":null,"after":null,"description_ja":"Deadeye’s Tempo のパッシブが削除された","description_en":"Removed Deadeye’s Tempo passive"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"attachment","parent":"Bocek","entity":"Shattercaps","attribute":"ペレット 1 つのダメージ","attribute_en":"Damage per 1 pellet","change_type":"adjust","before":"12","after":"13","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"33","after":"35","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"56","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"連射速度","attribute_en":"Fire rate","change_type":"adjust","before":null,"after":null,"description_ja":"連射速度が少し下がった","description_en":"Fire rate slightly reduced"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"遠距離での弾の大きさ","attribute_en":"Projectile size at long range","change_type":"adjust","before":null,"after":null,"description_ja":"遠距離での弾が少し大きくなった","description_en":"Slightly increased projectile size at long range"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Triple Take","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"21","after":"22","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Triple Take","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"105","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Triple Take","attribute":"遠距離での弾の大きさ","attribute_en":"Projectile size at long range","change_type":"adjust","before":null,"after":null,"description_ja":"遠距離での弾が少し大きくなった","description_en":"Slightly increased projectile size at long range"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"P2020","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"21","after":"24","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"P2020","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"30","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"RE-45","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"13","after":"14","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"RE-45","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"18","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"45","after":"48","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"72","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(素)","attribute_en":"Magazine (Base)","change_type":"adjust","before":"6","after":"5","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(白)","attribute_en":"Magazine (White)","change_type":"adjust","before":null,"after":"6","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(青)","attribute_en":"Magazine (Blue)","change_type":"adjust","before":null,"after":"7","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(紫)","attribute_en":"Magazine (Purple)","change_type":"adjust","before":null,"after":"8","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(金)","attribute_en":"Magazine (Gold)","change_type":"adjust","before":null,"after":"8","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Alternator SMG","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"16","after":"18","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Alternator SMG","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"22","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"C.A.R.","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"13","after":"14","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"C.A.R.","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"17","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"C.A.R.","attribute":"レーザーサイトの装着","attribute_en":"Laser sights as attachment","change_type":"add","before":null,"after":null,"description_ja":"バレルにレーザーサイトを付けられるようになった","description_en":"Added Laser Sight barrel attachment"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Prowler","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"15","after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Prowler","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"19","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"14","after":"13","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"ダメージの距離減衰","attribute_en":"Damage fall-off","change_type":"remove","before":null,"after":null,"description_ja":"ダメージの距離減衰が無くなった","description_en":"No longer has damage fall-off"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"ADS 中の横移動の速さ","attribute_en":"ADS strafe speed","change_type":"adjust","before":null,"after":null,"description_ja":"ADS中の横移動の速さが他のSMGと同じになった","description_en":"ADS strafe speed normalized to other SMGs"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"装備時の移動ペナルティの無効化","attribute_en":"Eliminates movement penalty when equipped","change_type":"remove","before":null,"after":null,"description_ja":"装備時の移動ペナルティを消さなくなった","description_en":"No longer eliminates movement penalty when equipped"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"R-99","attribute":"反動","attribute_en":"Recoil","change_type":"adjust","before":null,"after":null,"description_ja":"反動が増えた","description_en":"Recoil increased"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Volt","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"15","after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Volt","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"19","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"EVA-8","attribute":"ペレット 1 つのダメージ","attribute_en":"Damage per 1 pellet","change_type":"adjust","before":"7","after":"8","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"EVA-8","attribute":"ヘッドショットの追加ダメージ","attribute_en":"Increased headshot damage","change_type":"remove","before":null,"after":null,"description_ja":"ヘッドショットのダメージが増えなくなった","description_en":"No longer deals increased headshot damage"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Mastiff","attribute":"ペレット 1 つのダメージ","attribute_en":"Damage per 1 pellet","change_type":"adjust","before":"14","after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Mastiff","attribute":"ヘッドショットの追加ダメージ","attribute_en":"Increased headshot damage","change_type":"remove","before":null,"after":null,"description_ja":"ヘッドショットのダメージが増えなくなった","description_en":"No longer deals increased headshot damage"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Mozambique","attribute":"ペレット 1 つのダメージ","attribute_en":"Damage per 1 pellet","change_type":"adjust","before":"15","after":"16","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Mozambique","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"60","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"ペレット 1 つのダメージ","attribute_en":"Damage per 1 pellet","change_type":"adjust","before":"9","after":"12","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"135","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"チョークのチャージ時間","attribute_en":"Choke speed","change_type":"adjust","before":null,"after":null,"description_ja":"チョークの速さが大きく上がった","description_en":"Choke speed significantly increased"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"チョーク時の拡散の大きさ","attribute_en":"Size of blast pattern when choked","change_type":"adjust","before":null,"after":null,"description_ja":"フルチョーク時の拡散がかなり狭くなった","description_en":"Fully choked blast pattern is significantly tighter"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"ペレットの貫通","attribute_en":"Pellets pierce","change_type":"add","before":null,"after":null,"description_ja":"ペレットが貫通し、最初の敵の後は50%のダメージ","description_en":"Pellets pierce dealing 50% damage after the first enemy hit"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"ヘッドショットのダメージ(最小距離)","attribute_en":"Headshot damage (min. distance)","change_type":"adjust","before":null,"after":"135","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"ヘッドショットのダメージ(最大距離)","attribute_en":"Headshot damage (max. distance)","change_type":"adjust","before":null,"after":"198","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"Autofire のヘッドショットのダメージ(最小距離)","attribute_en":"Autofire headshot damage (min. distance)","change_type":"adjust","before":null,"after":"101","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"Autofire のヘッドショットのダメージ(最大距離)","attribute_en":"Autofire headshot damage (max. distance)","change_type":"adjust","before":null,"after":"149","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"手足へのダメージ倍率","attribute_en":"Limb damage","change_type":"adjust","before":"90%","after":"70%","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Kraber","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"140","after":"150","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Kraber","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"210","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Longbow DMR","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"108","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Longbow DMR","attribute":"手足へのダメージ倍率","attribute_en":"Limb damage","change_type":"adjust","before":"80%","after":"70%","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"ヘッドショットのダメージ","attribute_en":"Headshot damage","change_type":"adjust","before":null,"after":"126","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"手足へのダメージ倍率","attribute_en":"Limb damage","change_type":"adjust","before":"90%","after":"70%","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"Deadeye’s Tempo","attribute_en":"Deadeye’s Tempo","change_type":"remove","before":null,"after":null,"description_ja":"Deadeye’s Tempo のパッシブが削除された","description_en":"Removed Deadeye’s Tempo passive"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Support Class","attribute":"Heal Expert","attribute_en":"Heal Expert","change_type":"remove","before":null,"after":null,"description_ja":"小さい回復アイテムの回復量倍増と回復中の加速が無くなった","description_en":"No heal double with small meds or increased movement speed"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"パッシブ: デスボックスのスキャン","attribute_en":"Passive: Scan Death Boxes","change_type":"remove","before":null,"after":null,"description_ja":"スキャンで倒した者を表示する機能を削除。マップには出る","description_en":"Removed ability to scan Death Boxes to reveal killers"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"パッシブ: ダッシュ","attribute_en":"Passive: Dash","change_type":"add","before":null,"after":null,"description_ja":"空中でジャンプキーを押すとダッシュする","description_en":"Press the Jump key while in the air to perform a dash"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"戦術: テザーの位置","attribute_en":"Tactical: Tether location","change_type":"adjust","before":null,"after":null,"description_ja":"テザーが命中した敵の位置でなく弾の着弾点に設置される","description_en":"Tether plants at location of projectile on impact"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"戦術: 壊れやすさ","attribute_en":"Tactical: Breaks more easily","change_type":"adjust","before":null,"after":null,"description_ja":"テザーが少し壊れにくくなった","description_en":"Tether is slightly harder to break"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"戦術: 一部のアビリティでの即時の破壊","attribute_en":"Tactical: Instantly broken by some abilities","change_type":"remove","before":null,"after":null,"description_ja":"一部のアビリティで即座に壊れなくなった","description_en":"No longer gets instantly broken by some abilities"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アルティメット: 射程","attribute_en":"Ultimate: Range","change_type":"adjust","before":"~76m","after":"100m","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アルティメット: 移動時間","attribute_en":"Ultimate: Travel time","change_type":"adjust","before":null,"after":null,"description_ja":"移動時間が短くなった","description_en":"Travel time reduced"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アルティメット: 設置の確実さ","attribute_en":"Ultimate: Reliability of placement","change_type":"adjust","before":null,"after":null,"description_ja":"設置の確実さが上がった","description_en":"Improved reliability of placement"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アルティメット: 設置プレビューの 1 フレームの遅れ","attribute_en":"Ultimate: One frame delay on placement preview","change_type":"remove","before":null,"after":null,"description_ja":"設置プレビューのフレームの遅れを削除","description_en":"Removed one frame delay on placement preview"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アルティメット: 最大射程の VFX","attribute_en":"Ultimate: VFX to show max range","change_type":"add","before":null,"after":null,"description_ja":"設置中に最大射程を示すVFXが付いた","description_en":"Now has VFX to show max range when in placement mode"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アップグレード Lv2: Murder Machine","attribute_en":"Upgrade Lv2: Murder Machine","change_type":"remove","before":null,"after":null,"description_ja":"削除された","description_en":"Removed"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アップグレード Lv2: One Minute to Live","attribute_en":"Upgrade Lv2: One Minute to Live","change_type":"remove","before":null,"after":null,"description_ja":"削除された","description_en":"Removed"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アップグレード Greedy Snare: レベル","attribute_en":"Upgrade Greedy Snare: Level","change_type":"adjust","before":null,"after":null,"description_ja":"レベル2に移った","description_en":"Moved to Level 2"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アップグレード Lv2: Dual Breach","attribute_en":"Upgrade Lv2: Dual Breach","change_type":"add","before":null,"after":null,"description_ja":"新規。アルティメットのチャージが追加される","description_en":"NEW: adds additional ult charge"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ash","attribute":"アップグレード Lv3: Ghost in the Machine","attribute_en":"Upgrade Lv3: Ghost in the Machine","change_type":"add","before":null,"after":null,"description_ja":"新規。ダッシュのチャージが追加される","description_en":"NEW: adds additional Dash charge"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"パッシブ: Sling の武器のレベルによる強化","attribute_en":"Passive: Upgrades with Level","change_type":"add","before":null,"after":null,"description_ja":"Slingの武器が標準でレベルに応じて強化される","description_en":"Now upgrades with Level by default"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"パッシブ: Sling でのケアパッケージ武器の所持","attribute_en":"Passive: Carry Crate Weapons","change_type":"add","before":null,"after":null,"description_ja":"ケアパッケージ武器を持てるようになった","description_en":"Can now carry Crate Weapons"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アルティメット: Sling のケアパッケージ武器の弾の無限化","attribute_en":"Ultimate: Infinite ammo for Crate Weapons","change_type":"add","before":null,"after":null,"description_ja":"アルティメット中はケアパッケージ武器の弾が無限になる","description_en":"Crate Weapons gain infinite ammo with Ult"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"戦術: チャージ数","attribute_en":"Tactical: Charges","change_type":"adjust","before":null,"after":"2","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"戦術: オーバーヒートの反応時間","attribute_en":"Tactical: Overheat reaction time","change_type":"adjust","before":"1 秒","after":"1.2 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"戦術: 地面に当たった Smart Bullet のダメージ","attribute_en":"Tactical: Smart Bullet on ground damage","change_type":"adjust","before":"10","after":"20","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アルティメット: 移動速度のブースト","attribute_en":"Ultimate: Speed boost","change_type":"add","before":null,"after":null,"description_ja":"強化中は部隊の移動速度が上がる","description_en":"Squad gains a speed boost when empowered by Ult"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アップグレード Lv2: Sling Shot","attribute_en":"Upgrade Lv2: Sling Shot","change_type":"remove","before":null,"after":null,"description_ja":"削除(基本の能力に統合)","description_en":"Removed (integrated into base kit)"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アップグレード Lv2: Killing Time","attribute_en":"Upgrade Lv2: Killing Time","change_type":"add","before":null,"after":null,"description_ja":"新規。アルティメットの効果時間が15秒延びる","description_en":"NEW: increases duration of Ult by 15s"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アップグレード Lv3: Extra Bullets","attribute_en":"Upgrade Lv3: Extra Bullets","change_type":"adjust","before":null,"after":null,"description_ja":"戦術のチャージ数が倍になる(以前は+1)","description_en":"Doubles the number of Tac charges (was +1 charge)"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Ballistic","attribute":"アップグレード Quiet Time: 沈黙させる時間","attribute_en":"Upgrade Quiet Time: Silences enemy","change_type":"add","before":null,"after":"6 秒","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Crypto","attribute":"アルティメット: Dome of Protection の破壊","attribute_en":"Ultimate: Destroys Dome of Protection","change_type":"add","before":null,"after":null,"description_ja":"EMPが再びDome of Protectionを壊すようになった","description_en":"EMP: once again destroys Dome of Protection"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Loba","attribute":"アルティメット: 開始時のチャージ","attribute_en":"Ultimate: Starting charge","change_type":"adjust","before":null,"after":"50%","description_ja":null,"description_en":null},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Mad Maggie","attribute":"アルティメット: Dome of Protection の破壊","attribute_en":"Ultimate: Destroys Dome of Protection","change_type":"add","before":null,"after":null,"description_ja":"再びDome of Protectionを壊すようになった","description_en":"Once again destroys Dome of Protection"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Mad Maggie","attribute":"アルティメット: Mobile Shield の破壊","attribute_en":"Ultimate: Destroy Mobile Shield","change_type":"add","before":null,"after":null,"description_ja":"Mobile Shieldを壊すようになった","description_en":"Will now destroy Mobile Shield"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"ranked","parent":null,"entity":"Road to Ranked","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"ロード・トゥ・ランクの課題が追加された。レベル20は引き続き必要","description_en":"New Road to Ranked challenges; Level 20 still required"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Bot Royale","attribute":"チュートリアル","attribute_en":"Tutorial Systems","change_type":"add","before":null,"after":null,"description_ja":"レジェンド・武器・ルート・状況を手助けするメモが出る","description_en":"Notes appear to assist with Legends, weapons, loot, gameplay"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Weapon Mastery","attribute":"トライアル","attribute_en":"Trials","change_type":"rework","before":null,"after":null,"description_ja":"すべてのマスタリートライアルを作り直した","description_en":"Re-designed all trials"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Weapon Mastery","attribute":"トライアルの武器レベルの制限","attribute_en":"Weapon level restriction for trials","change_type":"remove","before":null,"after":null,"description_ja":"マスタリートライアルの武器レベルの制限が無くなった","description_en":"Removed weapon level restriction for trials"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Account Level","attribute":"詳細の表示","attribute_en":"Account Level details","change_type":"add","before":null,"after":null,"description_ja":"ロビー左上からレベルの進み具合と報酬を見られる","description_en":"Added Account Level details"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Match Summary","attribute":"試合後の XP・Challenge・Pass の進行","attribute_en":"XP Gain, Challenge, and Pass progression at end of match","change_type":"add","before":null,"after":null,"description_ja":"試合後にXP・チャレンジ・パスの進行が出る","description_en":"XP Gain, Challenge, Pass progression added to end of match"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Match Summary","attribute":"Squad Summary の項目","attribute_en":"Squad Summary stats","change_type":"adjust","before":null,"after":null,"description_ja":"蘇生・リスポーン・生存時間の固定でなく、少数の統計から選ぶ","description_en":"Now picks from a small set of stats"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Apex Bots","attribute":"遮蔽物の利用","attribute_en":"Use geometry as cover","change_type":"add","before":null,"after":null,"description_ja":"地形を遮蔽物として使えるようになった","description_en":"Can now use geometry in the environment as cover"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Apex Bots","attribute":"ピーク","attribute_en":"Peeking","change_type":"add","before":null,"after":null,"description_ja":"ピークの動きを使うようになった","description_en":"Can also utilize “peeking” behavior"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Apex Bots","attribute":"Easy・Normal の難易度の調整","attribute_en":"Tuning on Easy and Normal difficulty","change_type":"adjust","before":null,"after":null,"description_ja":"Easy・Normalのボット(E1 - N3)を改善・調整","description_en":"Improvements and tuning on Easy and Normal difficulty Bots"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Audio","attribute":"モノラル出力","attribute_en":"Mono output","change_type":"add","before":null,"after":null,"description_ja":"聴力に制限がある人向けにモノラル出力を追加","description_en":"Added Mono output option for players with limited hearing"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Footsteps","attribute":"味方の足音の音量","attribute_en":"Friendly footsteps volume","change_type":"adjust","before":null,"after":null,"description_ja":"味方の足音が小さくなった","description_en":"Friendly footsteps volume reduced"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Footsteps","attribute":"味方の足音が聞こえる距離","attribute_en":"Friendly footsteps audible distance","change_type":"adjust","before":null,"after":null,"description_ja":"味方の足音が聞こえる距離が短くなった","description_en":"Friendly footsteps audible distance reduced"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Audio","attribute":"味方のスカイダイブの音量","attribute_en":"Friendly skydive volume","change_type":"adjust","before":null,"after":null,"description_ja":"味方のスカイダイブの音が小さくなった(敵は変わらず)","description_en":"Friendly skydive volume reduced (enemy volumes unchanged)"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Audio","attribute":"ジップラインの着脱とドアの音の優先度","attribute_en":"Importance for zipline attach/detach and doors","change_type":"adjust","before":null,"after":null,"description_ja":"ジップラインの着脱とドアの音がより確実に聞こえる","description_en":"Increased importance for zipline attach/detach and doors"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Audio","attribute":"敵の蘇生中の味方と環境音の音量","attribute_en":"Squadmate and ambient volume while enemies are being revived","change_type":"adjust","before":null,"after":null,"description_ja":"敵の蘇生中、味方と環境音の音量が下がる","description_en":"Reduced squadmate, ambient audio while enemies being revived"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Fuse","attribute":"戦術: 音量","attribute_en":"Tactical: Volume","change_type":"adjust","before":null,"after":null,"description_ja":"音量が下がった","description_en":"Reduced volume"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"legend","parent":null,"entity":"Fuse","attribute":"アルティメット: 音量","attribute_en":"Ultimate: Volume","change_type":"adjust","before":null,"after":null,"description_ja":"音量が下がった","description_en":"Reduced volume"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Survey Beacons","attribute":"自分と味方への音量","attribute_en":"Volume for self and squadmates","change_type":"adjust","before":null,"after":null,"description_ja":"自分と味方への音量が下がった(敵は変わらず)","description_en":"Reduced volume for self and squadmates"},{"patch":"20250210_s24_takeover-patch-notes","date":"2025-02-10","season":24,"category":"system","parent":null,"entity":"Ring Consoles","attribute":"自分と味方への音量","attribute_en":"Volume for self and squadmates","change_type":"adjust","before":null,"after":null,"description_ja":"自分と味方への音量が下がった(敵は変わらず)","description_en":"Reduced volume for self and squadmates"}]}