{"season":4,"items":[{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"パッシブ: Stalker。しゃがみ歩きが速く、壁を高く登れる\n戦術: Silence。ダメージを与え敵のアビリティを10秒封じる装置を投げる\nアルティメット: Death Totem。倒される代わりにトーテムへ戻る\nLow Profile: 受けるダメージ +5%","description_en":"Passive: Stalker - crouch walk faster, climb higher up walls\nTactical: Silence - disables enemy abilities for 10 seconds\nUltimate: Death Totem - protects users from death\nLow Profile: Revenant takes +5% damage"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"ボルトアクションのスナイパー。バッテリーを使うとシールドに大ダメージ","description_en":"Bolt action sniper rifle, energized by a shield battery"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Harvester","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"大きな多層構造で、新しい遊び方ができる場所","description_en":"Large, multi-level design with new gameplay options"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Fragment East","attribute":"全体","attribute_en":"Overall","change_type":"rework","before":null,"after":null,"description_ja":"裂け目が街を貫き、一帯が東西に分かれてできた東側","description_en":"The fissure split this area into two separate zones"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Fragment West","attribute":"全体","attribute_en":"Overall","change_type":"rework","before":null,"after":null,"description_ja":"裂け目が街を貫き、一帯が東西に分かれてできた西側","description_en":"The fissure split this area into two separate zones"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Updrafts","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"裂け目に飛び込むと上昇気流でゆっくり運ばれ、対岸に着地できる","description_en":"Jump into the fissure to slowly be carried back up"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Updrafts","attribute":"受けるダメージ","attribute_en":"Damage","change_type":"add","before":null,"after":"40","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"World’s Edge","entity":"Survey Camp","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"雪原にある新しい小さな場所","description_en":"New, small POI in the snowy fields"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"map","parent":"Survey Camp","entity":"Weapon Racks","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"小さな建物のラックに必ず武器が置かれている","description_en":"Guaranteed weapons placed on racks in the small buildings"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"スプリット","attribute_en":"Splits","change_type":"add","before":null,"after":null,"description_ja":"シーズンがスプリットに分かれ、約6週ごとにリセット","description_en":"Splits per season, ~6 weeks of ranked play before a reset"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"Master ティア","attribute_en":"Master Tier","change_type":"add","before":null,"after":null,"description_ja":"追加。Apex Predator は機種ごとの上位500人に","description_en":"Adding Master Tier; Apex Predator top 500 by platform"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"Apex Predator の人数(機種ごとの上位)","attribute_en":"Apex Predator (top players by platform)","change_type":"adjust","before":null,"after":"500","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"ソフトリセットの時期","attribute_en":"Soft reset","change_type":"adjust","before":null,"after":null,"description_ja":"ソフトリセットがスプリットごとになった。スコアの付け方は同じ","description_en":"Soft reset is every split; scoring is the same"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"アシストの数え方: Revenant の Silence","attribute_en":"How assists are scored: Revenant’s Silence","change_type":"adjust","before":null,"after":null,"description_ja":"Series 3 のアシストの数え方の変更が Silence にも適用","description_en":"Update to how assists are scored also applies to Silence"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"item","parent":null,"entity":"Sniper Ammo","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"新しい弾薬。一回拾うと10発","description_en":"New loot: 10 shots per pickup"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"item","parent":null,"entity":"Sniper Ammo","attribute":"1 個あたりの弾数","attribute_en":"Size per 1 brick","change_type":"add","before":null,"after":"10","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Longbow DMR","attribute":"使う弾","attribute_en":"Ammo type","change_type":"adjust","before":null,"after":null,"description_ja":"新しい種類の弾を使うようになった","description_en":"Now takes new ammo type"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Triple Take","attribute":"使う弾","attribute_en":"Ammo type","change_type":"adjust","before":null,"after":null,"description_ja":"新しい種類の弾を使うようになった","description_en":"Now takes new ammo type"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"使う弾","attribute_en":"Ammo type","change_type":"adjust","before":null,"after":null,"description_ja":"新しい種類の弾を使うようになった","description_en":"Now takes new ammo type"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"1 発あたりの弾の消費","attribute_en":"Sniper ammo per 1 shot","change_type":"adjust","before":null,"after":"1","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"マガジン容量","attribute_en":"Mag size","change_type":"adjust","before":null,"after":"4","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":null,"entity":"Sniper Magazine","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"スナイパーアモ用の拡張マガジンが追加された","description_en":"Extended magazine for Sniper ammo"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"item","parent":null,"entity":"Energy Ammo","attribute":"1 個あたりの弾数","attribute_en":"Size per 1 brick","change_type":"adjust","before":"20","after":"30","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":null,"entity":"Turbocharger","attribute":"ルートプール","attribute_en":"Loot pool","change_type":"remove","before":null,"after":null,"description_ja":"ゲームから削除された","description_en":"Removed from the game"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":null,"entity":"Energy Magazine","attribute":"ルートプール","attribute_en":"Loot pool","change_type":"remove","before":null,"after":null,"description_ja":"エネルギーアモ用の拡張マガジンがゲームから削除された","description_en":"Extended mags for energy ammo removed from the game"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"item","parent":null,"entity":"Gold Backpacks","attribute":"パークの表示","attribute_en":"Perk UI","change_type":"adjust","before":null,"after":null,"description_ja":"パークの使用中や蘇生されるときが画面でわかりやすくなった","description_en":"Better UI when using or being revived with the perk"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Longbow DMR","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Triple Take","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Charge Rifle","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Havoc","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-301","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Flatline","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Spitfire","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-99","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Alternator SMG","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Mozambique","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Mastiff","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"RE-45","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Wingman","attribute":"アイアンサイトの照準の中央への固定","attribute_en":"Ironsights stay centered","change_type":"adjust","before":null,"after":null,"description_ja":"アイアンサイトが正しく中央にとどまるようになった","description_en":"Ironsights now properly stay centered"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"武器の種類","attribute_en":"Class","change_type":"other","before":null,"after":null,"description_ja":"スナイパーからアサルトライフルの分類に移った","description_en":"Moved from “Sniper” to the “Assault Rifle” class"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"装着できるアタッチメント","attribute_en":"Attachments","change_type":"adjust","before":null,"after":null,"description_ja":"AR のスコープとアタッチメントだけ付く(スタビライザー・ストック含む)","description_en":"Now only accepts AR optics and attachments"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"統計・チャレンジの分類","attribute_en":"Stats/challenges","change_type":"adjust","before":null,"after":null,"description_ja":"今後は AR の統計・チャレンジの進行に数えられる","description_en":"Contributes to stats/challenges for AR’s moving forward"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"連射速度","attribute_en":"Fire rate","change_type":"adjust","before":"4.5","after":"4.0","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":"G7 Scout","entity":"Double Tap Trigger","attribute":"連射の間隔","attribute_en":"Time between shots","change_type":"adjust","before":"0.425","after":"0.475","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"入手方法","attribute_en":"Availability","change_type":"other","before":null,"after":null,"description_ja":"ケアパッケージ → マップで拾える","description_en":"care package → floor loot"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"使う弾","attribute_en":"Ammo type","change_type":"adjust","before":null,"after":null,"description_ja":"エネルギーアモを使うようになった","description_en":"Uses energy ammo"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"リロードとオーバーヒート","attribute_en":"Reloading and overheat","change_type":"rework","before":null,"after":null,"description_ja":"リロードが無くなり、撃ち続けるとオーバーヒートする","description_en":"Reloading removed; will overheat after sustained fire"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"19","after":"18","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"連射速度","attribute_en":"Fire rate","change_type":"adjust","before":"12","after":"10","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"射撃時の横の視点の揺れ","attribute_en":"Horizontal viewkick when the weapon fires","change_type":"adjust","before":null,"after":null,"description_ja":"撃ったときの横の揺れが小さくなった","description_en":"Less horizontal viewkick when the weapon fires"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Devotion","attribute":"入手方法","attribute_en":"Availability","change_type":"other","before":null,"after":null,"description_ja":"マップで拾える → ケアパッケージ","description_en":"floor loot → care package"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Devotion","attribute":"マガジン容量(ケアパッケージ版)","attribute_en":"Magazine size","change_type":"adjust","before":null,"after":"54","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Devotion","attribute":"予備弾数(ケアパッケージ版)","attribute_en":"Ammo reserves (Care Package)","change_type":"adjust","before":null,"after":"162","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Devotion","attribute":"Turbocharger の機能(ケアパッケージ版)","attribute_en":"Turbocharger functionality (Care Package)","change_type":"add","before":null,"after":null,"description_ja":"ターボチャージャーの機能が付いた","description_en":"Turbocharger functionality"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":"Havoc","entity":"Turbocharger","attribute":"装着","attribute_en":"Compatible","change_type":"remove","before":null,"after":null,"description_ja":"装着できなくなった(ゲームから削除)。セレクトファイアは付く","description_en":"No longer accepts it; can still equip Select Fire"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":"Havoc","entity":"Selectfire Receiver","attribute":"連射の間隔","attribute_en":"Time between shots","change_type":"adjust","before":".77","after":".56","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-99","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"12","after":"11","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-99","attribute":"マガジン容量(素)","attribute_en":"Magazine (Base)","change_type":"adjust","before":"18","after":"20","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-99","attribute":"マガジン容量(白)","attribute_en":"Magazine (White)","change_type":"adjust","before":"20","after":"22","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"R-99","attribute":"マガジン容量(青)","attribute_en":"Magazine (Blue)","change_type":"adjust","before":"23","after":"24","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Prowler","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"14","after":"15","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Hemlok","attribute":"単発の連射速度","attribute_en":"Single-shot rate of fire","change_type":"adjust","before":"5.6","after":"6.4","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(素)","attribute_en":"Magazine (Base)","change_type":"adjust","before":"4","after":"5","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(青)","attribute_en":"Magazine (Blue)","change_type":"adjust","before":"8","after":"7","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"weapon","parent":null,"entity":"Wingman","attribute":"マガジン容量(紫)","attribute_en":"Magazine (Purple)","change_type":"adjust","before":"10","after":"8","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"attachment","parent":"EVA-8","entity":"Double Tap Trigger","attribute":"バースト間の遅延","attribute_en":"Burst fire delay","change_type":"adjust","before":"0.85","after":"0.80","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"loot","parent":null,"entity":"Gold Weapons","attribute":"金武器になる武器のローテーション","attribute_en":"Gold weapon rotation","change_type":"other","before":null,"after":null,"description_ja":"金武器になる武器が入れ替わった","description_en":"Gold Weapons rotation changed"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"legend","parent":null,"entity":"Bloodhound","attribute":"アルティメット: ダウンさせたときの延長","attribute_en":"Ultimate: Downing adds to timer","change_type":"add","before":null,"after":"5 秒","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"legend","parent":null,"entity":"Crypto","attribute":"アルティメット: 味方の Gibraltar のドームシールドの破壊","attribute_en":"Ultimate: Destroys friendly Gibraltar Dome Shields","change_type":"remove","before":null,"after":null,"description_ja":"EMP で味方のドームシールドが壊れなくなった","description_en":"EMP no longer destroys friendly Dome Shields"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"legend","parent":null,"entity":"Crypto","attribute":"戦術: ドローンへのドームシールドの付着","attribute_en":"Tactical: Dome Shields stick to Drone","change_type":"remove","before":null,"after":null,"description_ja":"ドームシールドがドローンにくっつかなくなった","description_en":"Dome Shields no longer can stick to the Drone"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"system","parent":null,"entity":"Settings Menu","attribute":"色覚の設定","attribute_en":"Colorblind settings","change_type":"adjust","before":null,"after":null,"description_ja":"プレイヤーの意見をもとに色覚の設定を更新","description_en":"Updated colorblind settings based on player feedback"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"system","parent":null,"entity":"Assists","attribute":"ダメージ後にアシストになる時間","attribute_en":"Assist timer after dealing damage","change_type":"adjust","before":"5 秒","after":"7.5 秒","description_ja":null,"description_en":null},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"loot","parent":null,"entity":"Loot Drone","attribute":"落ちてくる Roller のダメージ","attribute_en":"Roller damage","change_type":"adjust","before":null,"after":null,"description_ja":"ダメージが減った","description_en":"Nerfed the Roller: reduced damage"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"loot","parent":null,"entity":"Loot Drone","attribute":"落ちてくる Roller の爆発の範囲","attribute_en":"Roller splash damage radius","change_type":"adjust","before":null,"after":null,"description_ja":"爆発の範囲が狭くなった","description_en":"Nerfed the Roller: decreased radius of splash damage"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"system","parent":null,"entity":"Settings Menu","attribute":"Target Compensation の設定の場所","attribute_en":"Target Compensation menu","change_type":"adjust","before":null,"after":null,"description_ja":"「Advanced Look Controls」メニューへ移った","description_en":"Moved to the “Advanced Look Controls” menu"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"途中離脱の Loss Forgiveness の回数","attribute_en":"RP loss forgiveness per day when you leave","change_type":"adjust","before":null,"after":null,"description_ja":"離脱時の RP ロスの免除を一日一回までに制限","description_en":"Limiting RP loss forgiveness when you leave once per day"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"Loss Forgiveness を失う条件","attribute_en":"Lose all forgiveness","change_type":"add","before":null,"after":null,"description_ja":"一日一回の上限超えがシリーズで 3 回を超えると、以後免除なし","description_en":"Exceed once per day more than three times: lose forgiveness"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"ranked","parent":null,"entity":"Ranked","attribute":"Loss Forgiveness の残りが少ないときの警告","attribute_en":"Alert when about to run out of loss forgiveness","change_type":"add","before":null,"after":null,"description_ja":"免除の残りが無くなりそうなときに警告が出る","description_en":"Now will alert you when about to run out of forgiveness"},{"patch":"20200204_s4_8710020","date":"2020-02-04","season":4,"category":"system","parent":null,"entity":"Matchmaking","attribute":"マッチングの変更の全地域への適用","attribute_en":"Matchmaking changes globally","change_type":"adjust","before":null,"after":null,"description_ja":"一部の地域で試していた変更を全地域に適用","description_en":"Changes tested in specific regions pushed out globally"},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"legend","parent":null,"entity":"Bloodhound","attribute":"戦術: スキャンの距離","attribute_en":"Tactical: Scan distance","change_type":"adjust","before":null,"after":null,"description_ja":"Eye of the Allfather のスキャン距離が3倍に","description_en":"Increased the scan distance for Eye of the Allfather by 3x"},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"legend","parent":null,"entity":"Bloodhound","attribute":"戦術: 発動までの時間","attribute_en":"Tactical: Seconds to enable","change_type":"adjust","before":".4 秒","after":".8 秒","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"legend","parent":null,"entity":"Bloodhound","attribute":"戦術: スキャンの長さ","attribute_en":"Tactical: Scan length","change_type":"adjust","before":"2 秒","after":"3 秒","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"legend","parent":null,"entity":"Gibraltar","attribute":"パッシブ: Gun Shield の体力","attribute_en":"Passive: Gun Shield health","change_type":"adjust","before":"75","after":"50","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"legend","parent":null,"entity":"Crypto","attribute":"戦術: ドローン操作中の武器の自動リロード","attribute_en":"Tactical: Automatically reload while in drone view","change_type":"add","before":null,"after":null,"description_ja":"ドローン視点中にメイン武器が自動でリロードされる","description_en":"Primary weapons now automatically reload in drone view"},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Inventory","attribute":"基本のスロット数","attribute_en":"Base inventory slots","change_type":"adjust","before":"8","after":"10","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Common Backpack","attribute":"インベントリのスロット数","attribute_en":"Inventory slots","change_type":"adjust","before":null,"after":"12","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Rare Backpack","attribute":"インベントリのスロット数","attribute_en":"Inventory slots","change_type":"adjust","before":null,"after":"14","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Epic Backpack","attribute":"インベントリのスロット数","attribute_en":"Inventory slots","change_type":"adjust","before":null,"after":"16","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Grenade","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"2","after":"1","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Light Ammo","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"80","after":"60","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Heavy Ammo","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"80","after":"60","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Energy Ammo","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"80","after":"60","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Syringes","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"6","after":"4","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Shield Cells","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"6","after":"4","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Med Kit","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"3","after":"2","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"item","parent":null,"entity":"Shield Battery","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"3","after":"2","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"マガジン容量","attribute_en":"Mag size","change_type":"adjust","before":"6","after":"5","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"リロード時間","attribute_en":"Reload time","change_type":"adjust","before":"2.5 秒","after":"2.65 秒","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"空マガジンからのリロードの時間","attribute_en":"Empty reload time","change_type":"adjust","before":"3.5 秒","after":"3.6 秒","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Peacekeeper","attribute":"拡散のパターン","attribute_en":"Blast pattern","change_type":"adjust","before":"1.6","after":"1.7","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"ダメージ","attribute_en":"Damage","change_type":"adjust","before":"65","after":"70","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"リチャンバーの時間","attribute_en":"Rechamber time","change_type":"adjust","before":"1.85 秒","after":"1.75 秒","description_ja":null,"description_en":null},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Muzzle Flash","attribute":"ADS 中の強さ","attribute_en":"Intensity while aiming down the sight","change_type":"adjust","before":null,"after":null,"description_ja":"ショットガンとスナイパー以外の全武器で弱くなった","description_en":"Reduced intensity; all weapons except shotties and snipers"},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"Prowler","attribute":"アイアンサイトの赤いドット","attribute_en":"Red dot on iron sights","change_type":"add","before":null,"after":null,"description_ja":"アイアンサイトに赤いドットが付き、揺れても中央にとどまる","description_en":"Red dot added to iron sights; stays centered during sway"},{"patch":"20200302_s4_system-override-patch-notes","date":"2020-03-02","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"アイアンサイトの赤いドット","attribute_en":"Red dot on iron sights","change_type":"add","before":null,"after":null,"description_ja":"アイアンサイトに赤いドットが付き、揺れても中央にとどまる","description_en":"Red dot added to iron sights; stays centered during sway"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"system","parent":null,"entity":"Duos","attribute":"常設化","attribute_en":"Permanent mode","change_type":"add","before":null,"after":null,"description_ja":"常設のモードとして追加された","description_en":"Added as a permanent mode"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"system","parent":null,"entity":"Battle Royale","attribute":"マップのローテーション","attribute_en":"Rotate through all maps","change_type":"add","before":null,"after":null,"description_ja":"マップがローテーションで切り替わるようになった","description_en":"Introduces map rotation"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"map","parent":null,"entity":"Trials","attribute":"全体","attribute_en":"Overall","change_type":"add","before":null,"after":null,"description_ja":"部隊で群れと戦い、報酬に高ティアの物資を得る","description_en":"Battle against a horde and claim high-tier loot"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"ヘッドショットの倍率","attribute_en":"Headshot multiplier","change_type":"adjust","before":"2.0","after":"1.75","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"脚へのダメージ倍率","attribute_en":"Leg shot scale","change_type":"adjust","before":"0.9","after":"0.75","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"G7 Scout","attribute":"弾速","attribute_en":"Projectile speed","change_type":"adjust","before":null,"after":null,"description_ja":"弾速がわずかに遅くなった","description_en":"Slightly reduced projectile speed"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"反動パターンのリセットの速さ","attribute_en":"Viewkick pattern reset","change_type":"adjust","before":null,"after":null,"description_ja":"反動のパターンがずっと早くリセットされる","description_en":"Resets its viewkick pattern much more quickly"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"オーバーヒートまでの時間","attribute_en":"Time before overheat","change_type":"adjust","before":"2.4","after":"2.2","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"L-Star","attribute":"オーバーヒートまでの弾数","attribute_en":"Shots before overheat","change_type":"adjust","before":"25","after":"23","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"Kraber","attribute":"ヘッドショットの倍率","attribute_en":"Headshot multiplier","change_type":"adjust","before":"2.05","after":"3.0","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"item","parent":null,"entity":"Sniper Ammo","attribute":"1 個あたりの弾数","attribute_en":"Size per 1 brick","change_type":"adjust","before":"10","after":"8","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"item","parent":null,"entity":"Sniper Ammo","attribute":"スタック数","attribute_en":"Stacks","change_type":"adjust","before":"20","after":"16","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Low Profile","attribute":"手足に受けるダメージ","attribute_en":"Limb shot damage","change_type":"adjust","before":null,"after":null,"description_ja":"手足への被弾が胴体と同じダメージになった","description_en":"Limb shots now deal as much damage as body shots"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"戦術: Silence の効果時間","attribute_en":"Tactical: Silence duration","change_type":"adjust","before":"10 秒","after":"20 秒","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"戦術: 使えなくするアビリティ","attribute_en":"Tactical: Prevent","change_type":"add","before":null,"after":null,"description_ja":"Silence でガンシールドも使えなくなる","description_en":"Silence now disables Gun Shield"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"戦術: Silence のエリアの持続時間","attribute_en":"Tactical: Silence area of effect duration","change_type":"adjust","before":"5 秒","after":"10 秒","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"戦術: チャージ数","attribute_en":"Tactical: Charges","change_type":"adjust","before":null,"after":"2","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"アルティメット: Death Totem で戻ったときの体力","attribute_en":"Ultimate: Death Totem respawn health","change_type":"adjust","before":"1","after":"50","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Revenant","attribute":"Low Profile","attribute_en":"Low profile","change_type":"remove","before":null,"after":null,"description_ja":"Low Profile が無くなった","description_en":"Removed Low Profile"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Lifeline","attribute":"パッシブ: Blue Bins の隠し区画","attribute_en":"Passive: Blue Bins secret compartments","change_type":"add","before":null,"after":null,"description_ja":"Blue Bins の隠し区画を開けて、物資を多く得られる","description_en":"Can access secret compartments with more loot on Blue Bins"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"legend","parent":null,"entity":"Wraith","attribute":"アルティメット: 両端がリングの外にあるポータルの消滅","attribute_en":"Ultimate: Portals with both ends outside the Circle","change_type":"add","before":null,"after":null,"description_ja":"両端がリングの外だと、4 秒後にポータルが消える","description_en":"Disappear after four seconds if both ends outside the Circle"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"item","parent":null,"entity":"Evo Armor","attribute":"青への進化に要るダメージ","attribute_en":"Damage to blue","change_type":"adjust","before":"100","after":"75","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"item","parent":null,"entity":"Evo Armor","attribute":"紫への進化に要るダメージ","attribute_en":"Damage to purple","change_type":"adjust","before":"300","after":"150","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"item","parent":null,"entity":"Evo Armor","attribute":"赤への進化に要るダメージ","attribute_en":"Damage to red","change_type":"adjust","before":"500","after":"400","description_ja":null,"description_en":null},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"loot","parent":null,"entity":"Kings Canyon","attribute":"マップ全体の物資の量","attribute_en":"Total amount of loot items","change_type":"adjust","before":null,"after":null,"description_ja":"マップに出る物資の総量が増えた","description_en":"Increase to the total amount of loot items that spawn"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"loot","parent":null,"entity":"Kings Canyon After Dark","attribute":"マップ全体の物資の量","attribute_en":"Total amount of loot items","change_type":"adjust","before":null,"after":null,"description_ja":"マップに出る物資の総量が増えた","description_en":"Increase to the total amount of loot items that spawn"},{"patch":"20200407_s4_old-ways-patch-notes","date":"2020-04-07","season":4,"category":"weapon","parent":null,"entity":"Sentinel","attribute":"エナジャイズのキャンセル","attribute_en":"Cancel Energize charge","change_type":"add","before":null,"after":null,"description_ja":"エナジャイズのチャージを Y か △ ボタンでキャンセルできる","description_en":"Energize charge can be cancelled with Y or Triangle button"}]}